DFTSimuLab BJStrike, Blackjack simulation and practice software

### Strategy examples

```Strategy examples:

Example 1:

Hard 16 vs. dealer upcard 7
1. If count < 7  do hit

2a. If surrender possible (first two cards):
7 <= count < 12 :   STAND
count >= 12     :   Surrender

3b. If surrender not possible:
7 <= count      :   STAND

Strategy:

ENTRY { SUM := 16;  DUP := 7 ;
CONDITIONS a16_7_check_7 {
COUNT C1 < 7 := HIT ELSE a16_7_cont;
// Always hit if C1 < 7
}

CONDITIONS a16_7_cont {
FIRST2 ELSE a16_7_no_surr;
AND
SINGLE_INDEX C1 +12  := STAND < SURRENDER;
}

CONDITIONS a16_7_no_surr {
ALWAYS STAND;
// Means stand for C1 >= 7 when surrender not possible
}
}

Example 2:

4,4 vs. 6

if C1 < 7  then split
if 7 =< C1 then double

Strategy:

ENTRY { PAIR := 4;  DUP := 6 ;
SINGLE_INDEX C1 +7 := SPLIT < DOUBLE;
}

Example 3:

4,4 vs. 6

if C1 < 7 then split
if 7 =< C1  then treated as a regular hard 8

Strategy:

ENTRY { PAIR := 4;  DUP := 6 ;
SINGLE_INDEX C1 +7 := SPLIT < NOP;
//  For C1 >=7 44 is treated as normal hard 8
}```

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